Key Takeaway
As of 2026, FlutterFlow has five tiers: Free, Basic (around $39 per month), Growth (around $80 for the first seat), Business (around $150 for the first seat), and a custom-quoted Enterprise. Code download and one-click App Store and Google Play deployment unlock at Basic, the cheapest paid tier, not at some higher plan. But the sticker price is the small part. The real cost is that you still design, build, ship, and maintain the app yourself, plus developer accounts and the hours it takes. If you priced FlutterFlow because you want a working app, the honest comparison is DIY-tool-plus-your-time vs done-for-you.
FlutterFlow is one of the better visual app builders out there. It generates real Flutter code, runs on Firebase or Supabase, and can produce a genuinely native iOS and Android app. So if you are reading pricing pages, that is a smart move: it is a capable tool. This is an honest, current breakdown of what each tier costs in 2026, what each one actually unlocks, and the costs the pricing page does not put in big type. One important note up front: FlutterFlow retired its old Standard, Pro, and Teams plans in 2025 and replaced them with a simpler Free, Basic, Growth, Business, and Enterprise lineup. If you read an older article quoting Standard or Pro, it is out of date. Prices still move, so treat every dollar figure here as approximate and confirm on flutterflow.io before you commit.
FlutterFlow pricing plans in 2026 at a glance
The paid plans are priced per seat, per month, and billing annually knocks roughly a quarter off the monthly rate. Here is the current shape of the lineup. Numbers are rounded and described as "around" on purpose, because FlutterFlow adjusts them and runs promotions.
| Plan | Price (as of 2026) | Who it is for |
|---|---|---|
| Free | $0 | Learning the tool, prototyping, deciding if it fits |
| Basic | Around $39 per month (less billed annually) | Solo builders shipping a real, production app |
| Growth | Around $80 first seat, around $55 each added seat | Solo devs or small teams needing advanced features |
| Business | Around $150 first seat, around $85 per seat (2 to 5) | Established teams of three to five with deeper workflows |
| Enterprise | Custom quote | Larger orgs needing security, support, and scale terms |
Monthly billing typically costs more per month than the annual rate, so the "per month" number you see advertised usually assumes you pay for a year up front. The annual discount is roughly 25 percent as of 2026.
FlutterFlow free plan: what you actually get
The free plan is real and useful. You can build inside the editor, connect Firebase, drag screens together, wire up basic logic, and run your app in the in-browser preview or on the FlutterFlow test runner. As of 2026 it typically limits you to a small number of projects, but for learning the tool and validating an idea, it is plenty.
What the free plan does not do is the part most people actually want. As of 2026 the free tier typically does not let you:
- Download your project as Flutter source code.
- Publish to the App Store or Google Play under your own name.
- Run an unlimited number of projects.
- Use your own custom domain for web publishing.
In plain terms: the free plan lets you build something, but not ship something on your own terms. The moment you want a real, downloadable app in front of real users, you are on a paid tier.
Basic plan: the first "real app" tier
Basic, at around $39 per month (less on annual billing), is where most solo builders land, and it is more capable than people expect for the price. This is the tier that removes the publishing wall and, importantly, the one that unlocks the features many older articles wrongly claimed you had to pay much more for. On Basic, as of 2026, you typically get:
- Code download. Export the full Flutter and Dart project and take it to any developer or any host. This is the feature people point to when they say FlutterFlow is not lock-in. It is true, with a caveat below.
- One-click App Store and Google Play deployment. Push a live, native app to both stores under your own developer accounts.
- Unlimited projects and custom-domain web publishing.
- Custom code support, so you can add Dart functions, custom widgets, and call APIs the visual editor does not cover natively.
If you are a solo builder shipping one production app, Basic is realistically all you need. You do not have to climb to a higher tier just to own your code or get into the stores.
About that code download
Exported FlutterFlow code is real Flutter, but it is generated code. It carries the structure and naming the generator chose, not the structure a developer would have chosen by hand. A developer can absolutely work with it, but "you can download the code" and "a new developer can comfortably maintain it" are two different claims. Budget for the gap.
Growth plan: collaboration and advanced tooling
Growth, at around $80 for the first seat and around $55 for each additional seat, is the step up for solo developers or small teams who need more than building and shipping. As of 2026 it typically adds GitHub integration, real-time collaboration for a couple of users, multiple open branches per project, a VS Code extension, one-click localization, and Swagger or OpenAPI imports. If you work in a real version-control flow or with another person, this is the tier where that gets comfortable.
Business plan: teams and deeper workflows
Business, at around $150 for the first seat and around $85 per seat for seats two through five, is built for established teams. It typically includes everything in Growth plus collaboration for up to five users, more open branches, automated tests, Figma frame import, custom typography presets, and CLI access. The per-seat cost adds up as the team grows, so a five-person Business team is a meaningful monthly line item, not a rounding error.
Enterprise: custom terms at scale
Enterprise is the only genuinely custom-quoted tier. It is where larger organizations get the security review, SSO, support SLAs, and scale terms that procurement teams require. If you are asking about Enterprise, you already know who you are, and the price is a conversation, not a published number.
The hidden costs the pricing page does not feature
Here is the part that changes the math. The subscription is the cheapest line item. The expensive parts are the ones FlutterFlow cannot sell you, because they are your time and your responsibility.
| Cost | Roughly, as of 2026 | Who pays it |
|---|---|---|
| Apple Developer Program | Around $99 per year | You |
| Google Play Developer account | Around $25, one time | You |
| Firebase or Supabase backend | $0 to hundreds per month as you grow | You |
| Domain and any third-party APIs | Varies | You |
| Your time to build and maintain | The big one | You |
That last row is the real story. FlutterFlow is a tool, which means someone still has to operate it. You design the screens. You wire the logic. You set up the backend. You handle App Store review rejections, the ones that arrive the night before launch. You ship the bug fixes. You manage the OS updates that break things six months later. None of that is in the $39 or the $150.
If you have an in-house developer who enjoys this work, that time is well spent and FlutterFlow is a great deal. If you are a business owner who priced FlutterFlow because you want an app to exist and run, the subscription is the start of the bill, not the end of it.
The honest comparison: DIY-plus-your-time vs done-for-you
This is the pivot most pricing articles skip. If you came here comparing FlutterFlow's free plan to its Basic plan, you may be answering the wrong question. The decision underneath is whether you want to build the app or have the app.
If you want to build it, FlutterFlow is among the best tools for the job, and Basic is a genuinely fair starting price. If you want to have it, the real comparison is the full cost of DIY (subscription, plus developer accounts, plus backend, plus your hours and the hours you will keep spending after launch) against a done-for-you option where a team handles all of it.
That is the lane Rehost sits in. Rehost is a done-for-you operator based in Los Angeles. We design, build, host, monitor, and operate the app. There is no dashboard for your team to learn. You send a plain message, "add a loyalty tab," and we ship the change. Business pricing starts at $950 per month, billed by monthly active users, with no setup fee and month to month. A custom website goes live in under a week, a full app build in about two weeks. Crucially, you own the app, the App Store and Google Play developer accounts, the domain, the code repo, and the customer data, all portable if you ever cancel. So it is not the lock-in trade you might fear.
The point is not that FlutterFlow is bad. It is that "cheap tool plus expensive hours" and "one bill, no hours" are different products solving the same problem. Price both honestly. You can sketch your own numbers with our app cost calculator, or see our full pricing for the MAU tiers.
If what you are really pricing is an app for a specific operation, the vertical guides break the numbers down the same way: restaurant app cost, med spa app cost, dental app cost, and HVAC app cost, each across DIY, agency, and done-for-you models.
FAQ
How much is FlutterFlow per month in 2026?
As of 2026, the free plan is $0, Basic is around $39 per month, Growth is around $80 for the first seat (around $55 each added seat), and Business is around $150 for the first seat (around $85 per seat for seats two through five). Enterprise is custom-quoted. Annual billing typically saves about 25 percent. Always confirm on flutterflow.io, since the numbers shift.
Did FlutterFlow change its plans? What happened to Standard and Pro?
Yes. FlutterFlow retired its legacy Standard, Pro, and Teams plans in 2025 and replaced them with Free, Basic, Growth, Business, and Enterprise. If an article still quotes a Standard or Pro plan around $30 or $70, it is describing pricing that no longer exists.
Which FlutterFlow plan gives you code download?
Code download and one-click App Store and Google Play deployment unlock at Basic, the cheapest paid tier, around $39 per month as of 2026. You do not need a higher plan to export your code. The exported code is real Flutter, but it is generated code, so budget for a developer to get familiar with it before treating it as a fully hand-maintainable codebase.
Is the FlutterFlow free plan enough to publish an app?
Usually not. The free plan lets you build and preview, but publishing to the App Store and Google Play, code download, and custom-domain publishing are typically reserved for paid tiers. To put a real app in front of real users under your own name, plan on Basic at minimum.
What does FlutterFlow not include in the price?
The subscription does not cover your Apple Developer account (around $99 a year), your Google Play account (around $25 one time), your Firebase or Supabase backend costs as you scale, your domain and any paid APIs, or the time it takes you to build and maintain the app. Those add up to far more than the monthly tool fee.
The bottom line
FlutterFlow's 2026 pricing is fair for what it is: a capable visual builder with a free tier for learning, a Basic tier that ships real apps and exports your code, Growth and Business tiers for teams, and Enterprise for scale. If you want to build the app yourself, it is a strong pick and Basic is a reasonable floor. But the subscription is the smallest cost in the project. The real bill is the building, the developer accounts, and the hours that never quite end. If you priced FlutterFlow because you want a working app rather than a new tool to operate, talk to a team that ships it for you. Tell us what you want to build and we will quote the done-for-you version, with you owning everything at the end.